Showing posts with label elf. Show all posts
Showing posts with label elf. Show all posts

2021-01-22

25. Future of Oathmark

Oathmark is a relatively new game (published in April of 2020), so it has a (hopefully) long future ahead with a lot of new stuff coming. In this post, I want to take look in that future. Lets make the sequence according to the certainty, beginning with the already announced things and ending with the wishes...

Bane of Kings, the next supplement book, will be published in June of 2021. It will focus on the effects of time on the kingdom. What does that mean? Plagues, new alliances, deaths of leaders and rise of new ones. Sure, but what does that really mean? I dont know, but Im very curious about it (already pre-ordered it)! There will be some other new rules: formations (for example: phalanx, shield wall, skirmish line). I think, this will be a very good addition to the basic rules, it can add a new tactical layer to the game, without becoming too complicated. And new military expeditions (wit new scenarios), as already usual by the Oathmark supplements. I also read some rumors (dont ask where, I cant remember), that maybe all races will become chariots (I hear some dwarfs cheering!)...

2020-12-18

19. Oathmark elven army

As I already showed the elven cavalry conversion, maybe it’s the easiest to begin the family army showcase with the elven troops. Let’s start with the official options, the Northstar range. Till now, there are two plastic boxes and four metal plaster pack available:





  • Elf infantry: 30 miniatures with full options to build all of them as soldiers, archers or spearman (spearelf?), with some additional parts to make champions and standard bearers (like in all the Northstar plastic boxes). All of them are lightly armored with chain mails and high helmets. The point value of the box varies (depending on what you make of it) 600 (soldiers) and 720 (archers).

2020-12-12

18. Home made Oathmark units

I really love Oathmark (otherwise I would not made a blog dedicated to it...), but its not flawless. One of that little flaws for me, is the (yet) limited selection of units. There are a lot of general units, but I miss some more specialized ones, that make a little more difference between the races, and I also miss some traditional fantasy races. I didn't want to invent anything new, I basically just transferred something from the good old WHFB feeling... But when something doesn't exist officially, you can help yourself by home-brewing them!

2020-11-15

14. Kingdom building in Oathmark

So last time I wrote about the races, but there is one more point, what should be clarified before introducing our armies: kingdom building. The different races have some things common, but they are still different enough, not to be just a skin on the general unit types. But because of that, you have to choose. You can’t decide yourself? I have good news! You don’t have to choose only one, you can collect them all (like pokemons …)! In Oathmark you don’t have a race, but a kingdom, and your kingdom can contain many different races (if you will). I don’t know how you feel about this, but to build an individual mixed army, with no racial limits is great! And with this rule there are immediately and simultaneously much less issues with balance. There cant be any complains about one race is being stronger than the other, because if you think, for example, that the lack of cavalry is a big handicap for dwarves, just buy human, elven, or even goblin cavalry in your army. Genius!

2020-11-11

13. Races in Oathmark

Before I introduce our family Oathmark armies, let’s get a closer look into the races of the game. 

As mentioned before, there are 4 from them (at least until the release of Oathbreakers): dwarf, human, elf and greenskins (orcs and goblins, mostly treated as one race). Every race has his own characteristics:

2020-11-06

12. Oathmark elf cavalry

I didn’t show our family Oathmark armies here so far (this will come later), but I mentioned, that my wife chosen the elves (that pointy-eared…). She mostly has archers (because they are by far the best archers in the game), which limits the tactical options a lot. This needed to be fixed! Any other infantry type would only make the archers harder to reach, wouldn’t really change the overall tactic of the army. So something else was needed. I think that the cavalry can be a big game changer in this, so lets go for it.

2020-10-16

8. Our non-human wizards

Where did I end up in the previous post? Listed up some options for getting non-human wizards. What I couldn’t make last time, to show, what wizards I have. While I really love kitbashing, I had no torsos left from the wizard box, and I didn’t want to buy another for that reason. So I had to buy specific ones.

My first try were dwarf wizards (with a complete warband) from Reaper, from the Bones material (soft PVC). Unpainted they look not as bad, but after the first coat of color, terrible… The details are so blunt, it’s frustrating to paint them. And the result is disappointing. I’m nearly not good enough painter to get mediocre results with them. I really hate these miniatures… But they are certainly playable, and they represent a point in my learning curve, so they stay. But still… I don’t want to talk about them any longer. I don't even want to show pictures, because i couldn't force myself to paint them ready.

7. How to get non-human wizards

Let´s stay a bit more longer with the wizards for Frostgrave theme. The official plastic wizard boxes are a cheap and very versatile possibility  to get miniatures for the game, but however much I like this set, it has a limitation: they´re only humans… What if you will have a non-human warband (official there are no special rules for other races, so you can play with anything)? There are two main options to consider: